
Swifty Blowback
Republic University Minmatar Republic
3
|
Posted - 2012.12.02 13:47:00 -
[1] - Quote
I'm sure a lot of people are going to hate this, but feck it, here goes...
Background: The true sec of a system is measured on a scale of 1 to -1 with an accuracy of 4, yes that's FOUR decimal places. Examples:
Jita is 0.9459, Amamake is 0.4388, Tisot is 0.0899, 98Q-80 is -0.3904
For some crazy reason all of this lovely resolution is made redundant by grouping them into the 3 big chunks of
High Sec is +1 to +0.5 Low Sec is +0.5 to 0 Null sec is 0 to -1
Yeah I know there are some tiny differences within those 3 groupings but they count for little.
So, why not have a much finer system based on the true sec of a system? As an example, if you're naughty in Jita, you get properly screwed by a vast quantity of immensely powerful concord ships in very short time. There are 20+ gate guns all chucking out crazy dps. If you're naughty in say Tisot, you might have a concord cruiser come and shoot you and gate guns don't do much damage. In the most lawless of space you'll have a concord frigate with it's turrets hanging off, a broken mwd & no scram, piloted by an incompetent fool who got lost on the way to come and err "correct" your bad behaviour. Gate gun dps would be around 2. Oh yeah, for this to work properly, all of concord must be destroyable *grin*. Also bribing concord to look the other way for a while would be cool (cost varies hugely on various factors including system sec). Anyway, I'm digressing...
Along with this a whole rescaling of risk vs reward would have to take place on a much much finer scale than it is now, but I don't see this being a problem. e.g. a simple algorithm to spawn roids would dump a lot of low value stuff in higher sec systems & the high value stuff in very low sec systems. Same goes with explorations sites, missions etc.
I appreciate this would be a massive change to a lot of stuff, but it'd remove the whole "oooh low sec, I'd never go there" attitudes (as there would be no boundary to define low sec) and a lot of people would slowly creep into less secure systems to try and make a little bit more ISK. The whole game would be a lot more dynamic.
TLDR Remove High low and null and have a very fine granular system of safety throughout the universe accompanied by a newly defined risk vs reward balance for all activities that require flying a spaceship.
|

Swifty Blowback
Republic University Minmatar Republic
3
|
Posted - 2012.12.02 19:31:00 -
[2] - Quote
Alavaria Fera wrote:Swifty Blowback wrote:Oh yeah, for this to work properly, all of concord must be destroyable *grin*. Also bribing concord to look the other way for a while would be cool (cost varies hugely on various factors including system sec). Yeah, no. Yeah, yeah! |